Streaming Audio

This sample illustrates how to use AudioToolbox’s AudioFileStream to parse an audio stream progressively and play the audio back.
The audio is a creative commons MP3 file that is downloaded from a website using Mono’s HTTP stack.
There are two samples:
- One plays as it streams, and does not attempt to buffer more than the audio buffers that are used for AudioToolbox.
- The second sample shows how to save a copy of the data as it is being downloaded (for example, a podcasting application would stream audio and retain a copy).
Author : https://github.com/olegoid.
If you like this tutorial then you can download full copy of the code from github.
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